Naruto TCG in 2026: Every Naruto Card Game Explained (Bandai 2027, Kayou, Mythos, and the 2006 CCG)

Four Naruto card products share one search in 2026: Bandai's NARUTO CARD GAME (Summer 2027), Kayou collectibles, Naruto Mythos, and the 2006 CCG. Dates and prices.

There are four distinct Naruto card products competing for the search "Naruto TCG" in 2026 — and most coverage blurs them together. The short version: Bandai's new NARUTO CARD GAME arrives worldwide in Summer 2027 (window confirmed at the July 29, 2026 reveal), Kayou's collectible cards are the live market today (US shelves since October 2025), Naruto Mythos launched in Europe in March 2026, and the 2006 Bandai CCG is a nostalgia market. This guide separates all four, with prices.

Which Naruto card game is which?

Four products, one franchise, one confusing search results page. Here is the map:

Product Maker Type Region Status (July 2026) Market
NARUTO CARD GAME Bandai (BANDAI CARD GAMES) Competitive 2-player TCG Worldwide Gameplay + first cards revealed Jul 29, 2026; releases Summer 2027 None yet — no products or prices revealed
Naruto Kayou Kayou Collectible cards (no battle game) China since early 2020s; US since Oct 2025 Live and growing Active secondary market, PSA/CGC graded
Naruto Mythos Cicaboom (Italy) Licensed TCG UK, Europe, Turkey, MENA Launched Mar 13, 2026 Early, regional
Naruto CCG (legacy) Bandai CCG, discontinued Was worldwide Ran 2006–2013 Nostalgia market

If you searched "naruto card game" after seeing the Bandai announcement, you want the first row. If you pulled a shiny card from a Walmart blind box, you are holding the second. They are unrelated products.

What is the new Bandai NARUTO CARD GAME?

The NARUTO CARD GAME is a strategy-focused competitive trading card game announced by BANDAI CARD GAMES on June 18, 2026, with a worldwide release confirmed for Summer 2027 in six languages: English, Japanese, French, German, Spanish, and Italian. Series creator Masashi Kishimoto has endorsed the game and contributed a special illustration — the kind of creator involvement Bandai previously leveraged for the One Piece Card Game.

On July 29, 2026, Bandai showed its hand: the gameplay, the first card designs, and a global event roadmap, one day before the Gen Con debut. How it plays: each player builds around a Leader card with a deck of 51 cards, 5 Chakra cards, and 1 Summon card, assembling Characters in their Leader's color and attacking to reduce the opponent's Leader's Life to zero. Five card types were named — Leader, Character, EX Character, Chakra (the resource), and Summon (required to bring Characters into battle) — and Characters unleash Jutsu abilities by paying Chakra costs. It spans the whole franchise: NARUTO, NARUTO: Shippuden, and BORUTO: NARUTO NEXT GENERATIONS. If that architecture sounds familiar, it should — a Leader-and-Life, color-identity engine is the One Piece Card Game's proven chassis, which is our read on it, not Bandai's framing.

The first revealed cards feature Naruto Uzumaki, Sasuke Uchiha, Sakura Haruno, Jiraiya, and Itachi Uchiha, mixing original illustrations from multiple artists with anime and manga artwork. What is still not known matters just as much: no products, prices, rarity ladder, or set structure have been revealed as of July 30, 2026 — the next information drops are staged along the event roadmap below.

One detail nearly every outlet gets wrong: this is Bandai's third Naruto card product, not its second. The lineage is the original Naruto CCG (2006–2013), then the short-lived Naruto Boruto Card Game on the Chrono Clash System in 2019, and now the 2027 game. The 2019 Chrono Clash release was minor enough that most coverage forgets it — but it exists, it is on TCGplayer, and it is part of why "naruto tcg" search results are such a mess.

Why this launch is the big one on our radar: Bandai's modern card-game playbook has produced the most valuable anime TCG market in the world. According to Cardlogs market data, the most expensive corroborated One Piece Card Game single is Monkey.D.Luffy (118) (Red Super Alternate Art) from Carrying on His Will, at $19,999 on TCGplayer with €20,556 on Cardmarket behind it as of July 28, 2026 — two independent marketplaces within 17% of each other. And according to Cardlogs market data, the One Piece Card Game market index rose 8.7% on Cardmarket in the 30 days to July 28, 2026, three years into that game's life. A Kishimoto-backed, six-language, worldwide Bandai launch is the single most consequential item on the 2027 TCG calendar.

A higher One Piece number exists, and we deliberately do not headline it. The serialized Roronoa Zoro leader prints $35,101.04 on TCGplayer — but Cardmarket asks €60,000 for the same card (about $68,200 at the day's ECB rate) and no completed eBay sale backs either figure. That 1.94x spread fails the cross-venue corroboration screen every Cardlogs price table runs: a card only carries a headline number when a second marketplace lands within 30% of the first. Publishing the exclusion is more useful than publishing the number.

When does the Bandai Naruto TCG come out?

Summer 2027, worldwide — narrowed from a plain "2027" at the July 29, 2026 reveal, and confirmed as a simultaneous global release. The road there is now a published event calendar:

When Event What happens
Jul 30 – Aug 2, 2026 Gen Con 2026, Indianapolis First playable public debut + new info reveals
Oct 8–11, 2026 New York Comic Con New info reveals
Oct 9–11, 2026 PAX Australia Tutorial sessions
Oct 22–25, 2026 Spiel Essen + Paris Games Week Tutorial sessions
Oct 28 – Nov 1, 2026 Lucca Comics & Games Tutorial sessions
Oct 2026 – early 2027 BANDAI CARD GAMES Fest. 26-27 Tutorial sessions
Dec 2026 — Further information reveal
Jan 2027 Local game stores In-store Tutorial Sessions
Summer 2027 Worldwide Official release

At Gen Con, Tutorial Sessions are free and beginner-level, registration opened June 21 through Gen Con's own site, and Gen Con admission is required.

The Gen Con tutorial gift set is the first physical NARUTO CARD GAME product anyone will hold: a CP-001 Chakra Card promo (Gen Con 2026 Ver.), a backpack, a sticker, and an event-day-only purchase ticket for an official playmat that ships in 2027. That CP-001 promo is the card to watch for the first secondary-market print of this game — a dated, event-limited promo distributed before a single retail product exists is exactly the profile that prices first.

It priced immediately. Within three days of the July 30 debut, 28 CP-001 listings were live on eBay: 25 single cards with a median ask of $1,500 (24 of them between $930 and $2,025), plus bundles at $2,900 and $10,000 and a three-card lot at $40,000 — for a card that was given away free and is printed "NOT FOR SALE". No verified sales exist yet, so those are asks, not values. Full breakdown, the card's own rules text, the booth art, and what the demo floor revealed about how the game plays: Naruto Card Game — everything we know so far.

For ongoing reveals, Bandai points at four official channels: @narutotcg_eng on X, @narutotcg_en on Instagram, narutotcgeng on Facebook, and the "NARUTO TCG Updates Channel" inside Bandai's TCG+ app.

That Gen Con debut lands the same weekend as the Palworld TCG's worldwide launch on July 30 and Riftbound's Vendetta set on July 31 — a genuinely crowded hobby weekend (our Palworld TCG launch guide covers that side). The gameplay is now public, but anything you read about Naruto starter decks, booster prices, or rarity structure for the Bandai game is still invented — no product has been announced, and the next staged information drop is December 2026. The CP-001 Chakra Card promos and the eventual first set are where a collectible market will start forming, and not before.

What are Naruto Kayou cards?

Naruto Kayou is the live Naruto card market in 2026 — collectible cards with no battle game attached, made by Chinese manufacturer Kayou, a genuine giant: roughly 71% of China's collectible-card market per its 2022 prospectus, with revenue around $1.4 billion in 2024 (about 80% of it from cards). Naruto Kayou cards have been big in China since the early 2020s; the exact launch year is not reliably documented, which is itself a sign of how far this market grew before Western coverage noticed.

The US line is new. Kayou announced its US entry at New York Comic Con in September 2025, and the English-language line "Heaven Scroll" hit shelves in October 2025 (its base spec follows the Chinese Tier 4 Wave 6 release, 8 cards per pack). At New York Toy Fair 2026, Kayou announced the 2026 US roadmap: "Chapter Jin" and "Earth Scroll".

The structure is unlike a TCG. Kayou sells tiered boxes — the tier determines price point and chase quality:

Tier Packs per box Position
T1 36 Entry
T2 30 Core
T2.5 50 Volume
T3 20 Premium
T4 18 Top-end chase tier

The rarity ladder runs R → SR → SSR → UR/OR/AR → MR/SP → SE at the top, plus tier-exclusive rarity codes (GP, CR, ZR, NR, TR, HR, BP, XR, QR and more) that only appear in specific tiers. SE is the serialized top chase; XR and QR print runs are limited to 72 or 720 copies.

Are Naruto Kayou cards worth anything?

Yes — this is a real secondary market with real prices, best expressed as ranges. Per Hobby Card Index, as of mid-2026:

Rarity band Typical secondary range
R / SR (commons) Under $5
SSR / UR $5–50
MR / SP $30–300+
SE (serialized chase) Low hundreds to low thousands

The reference chase example: the Tier 4 Wave 5 Itachi SE, serialized /699, a card that demonstrates the top of the market. Grading infrastructure is fully live — PSA grades Kayou Naruto (including a PSA Magazine × Kayou promotion, with PSA 10 slabs retailing at GameStop), CGC publishes population reports, and Mana Grading is active in the niche.

The honest caveat: these are static price bands from hobby trackers, not live sold-listing data. Nobody currently runs a per-card, multi-source, sold-backed price database for Kayou Naruto — collectors in Facebook groups literally ask where to check prices. That gap is one reason this market is on our tracking radar (more below).

What is the Naruto Mythos TCG?

Naruto Mythos is a licensed trading card game by Italian company Cicaboom, launched March 13, 2026 in the UK, Europe, Turkey, and MENA — it is not sold in North America. The debut set is "Konoha Shido", with a fast roadmap: a Second Edition in April 2026, Set 2 around September 4, 2026, Set 3 in fall 2026 (introducing Shippuden content), and a European Championship in March 2027.

For collectors, Mythos is the wildcard: a regional license running head-on into Bandai's 2027 worldwide launch. Regional TCGs can sustain healthy local markets, but the history of competing same-franchise games suggests the global product sets the ceiling. If you are in Europe, Konoha Shido first-edition product is the speculative angle; just size the bet accordingly.

What happened to the original Naruto CCG (2006–2013)?

Bandai's original Naruto CCG launched in English in April 2006 — and sold out nationally at launch — then ran for roughly 28 sets before being discontinued in 2013, with the final set tied to Ultimate Ninja Storm 3. Its signature quirk: rarity was marked by dots on the bottom edge of the card rather than a symbol, which still confuses sellers pricing collections today.

Why it ended has never been officially explained. Licensing-expiry theories circulate in collector communities, but they are unconfirmed — treat them as speculation.

Today it is a nostalgia market, and a modest one. Per Hobby Card Index: most commons under $1–10, super rares $10–50+, and sealed product or graded keys in the low hundreds. If the 2027 Bandai game succeeds, the 2006 CCG's key cards are the natural "original era" beneficiaries — that pattern played out for other franchises — but as of July 2026 that is a thesis, not a price trend.

Will Cardlogs track Naruto card prices?

Tracking is planned — we do not cover any Naruto card product today. Cardlogs currently tracks One Piece, Riftbound — the League of Legends TCG by Riot Games — Dragon Ball Super Card Game Fusion World, and vintage Pokemon with nightly multi-source pricing. Our rule for adding a game is simple: the market has to be real enough to price — live sold data across multiple marketplaces.

By that rule, Bandai's Summer 2027 NARUTO CARD GAME is the big one on our radar. If it follows the One Piece trajectory, it will need exactly what we build: cross-market price aggregation, per-card history, graded populations, and a Cardlogs Market Cap Index — the chain-linked index Cardlogs computes nightly across every tracked card in a game, so market movement is measured without new-print distortion. Kayou Naruto is the nearer-term candidate: an active, graded, serialized-chase secondary market that today has no live sold-backed price database. As these markets mature, coverage is planned in that order of signal, not hype.

Where this data comes from

Naruto facts in this guide trace to primary sources: Bandai's official NARUTO CARD GAME site and PRNewswire announcement, NARUTO OFFICIAL (Kishimoto endorsement), Cicaboom's Naruto Mythos site, PSA's published Kayou coverage, and Hobby Card Index for secondary-market ranges. Kayou secondary prices are ranges from hobby trackers, not live sold data.

One Piece figures come from Cardlogs' own dataset: we aggregate prices nightly from TCGplayer, Cardmarket, and eBay sold listings (via PriceCharting) across more than 65,000 tracked cards in five TCGs, plus PSA and BGS population data. Every headline price is run through a cross-venue corroboration screen first — a second marketplace, converted at the day's ECB reference rate, has to land within 30% of the first, or the card is named as excluded with its gap shown rather than quoted as a market price. Cardlogs figures here are from the July 28, 2026 nightly snapshot.

No Naruto product is in that dataset yet. This guide was last updated on July 30, 2026, the morning after Bandai's July 29 gameplay-and-roadmap reveal; the confirmed products, set structure and prices will be added as Bandai stages them (next scheduled information drop: December 2026).


Four products, one franchise — and only one search bar. When the Naruto card markets are big enough to price properly, Cardlogs (web + iOS + Android) plans to track them the way we track five TCGs today — Palworld joined on August 12, 2026, thirteen days after its launch: live, multi-source where the feeds exist, and sold-backed. Until then, follow the current markets at cardlogs.com.

Frequently asked questions

Is the new Naruto card game the same as Kayou?

No. Bandai's NARUTO CARD GAME (worldwide Summer 2027) is a competitive two-player trading card game. Kayou Naruto cards are collectible cards with no battle game attached — a Chinese collectibles line sold in the US since October 2025. Different makers, different products, different markets.

Are Naruto Kayou cards worth anything?

Yes, within ranges. Per Hobby Card Index, commons (R/SR) sit under $5, SSR/UR pulls $5–50, MR/SP hits $30–300+, and serialized SE chase cards reach low hundreds to low thousands — a Tier 4 Wave 5 Itachi SE numbered /699 is a known four-figure-capable card. PSA and CGC both grade Kayou.

When does the Bandai Naruto TCG come out?

Summer 2027, worldwide — Bandai narrowed the window at its July 29, 2026 reveal, which also showed the gameplay (Leader card, 51-card deck plus 5 Chakra cards and 1 Summon card) and the first card designs. The first playable public debut is Gen Con 2026, July 30 – August 2 in Indianapolis. No products or prices are announced yet.

Is there a Naruto TCG in Europe right now?

Yes — Naruto Mythos, a licensed TCG by Italian company Cicaboom, launched March 13, 2026 in the UK, Europe, Turkey, and MENA with the debut set Konoha Shido. Set 2 is slated around September 4, 2026, and a European Championship is planned for March 2027.

Are old Naruto cards from 2006 worth money?

Modestly. The 2006–2013 Bandai Naruto CCG is a nostalgia market: per Hobby Card Index, most commons run under $1–10, super rares $10–50+, and sealed product or graded key cards reach the low hundreds. It is a niche collector market, not a growth market.