Riftbound Vendetta Pull Rates: What 20+ Documented Boxes Actually Show
Aggregated box-break data for Riftbound Vendetta — real Overnumber and Crystal Rose (SP) rates, why Vaults out-hit booster boxes, and which published rates are guesses.
There are no official Riftbound: Vendetta pull rates, and there never will be — Riot publishes pack structure, not odds. What exists is community box breaks, and pulling them together gives a usable picture: roughly one Overnumber per 3 booster boxes, 5–9 Legends per box, and one Crystal Rose (SP) card every 2–3 boxes. Nothing is guaranteed at any level, including in a full 6-box case.
The most useful finding is not a rate at all. It is that the $39.45 six-pack Vault appears to out-hit the $136.34 booster box for Overnumbers — and the people reporting it are frequently the same people who opened both.
What are the real Vendetta pull rates?
Riftbound — the League of Legends TCG by Riot Games — released Vendetta on July 31, 2026. Ten days in, here is every documented break we could find, from Reddit threads and release-week openings. Counts are what the opener reported, not estimates.
| Source | Sample | What was reported |
|---|---|---|
| u/LoneLyon | 2 boxes | 1 Overnumber (Jinx), 2 Crystal Rose (Ahri, Sett), near-full Decree set |
| u/simonsays44 | 1 box | 1 Overnumber (Jayce), 3 alt arts, 1 signature spell, 5 Epics |
| u/visaeris412 | 1 box | 1 signed Akali, 5 Legends, 3 alt arts, 3 signature spells |
| u/shawnthemetalhead | 2 boxes | 1 Overnumber, ~3 alt arts |
| u/Aithusa_Here | 1 media box | 43 Rares (9 Legends), 7 Epics, 4 alt-art/Overnumber, 0 Crystal Rose |
| u/9061xRG | 2 boxes | 9 Legends and 6 Legends |
| u/kikimaratang | 1 case (6 boxes) | 2 Champion Overnumbers, 0 Legend Overnumbers |
| u/MathOfLegends + friends | 5 boxes | 0 Riven (a base Rare) across all five |
| u/ofTheseus | 2 boxes | 4 Rivens, but missing other Rares entirely |
| TCG Talk | ~90 packs (3 boxes + 3 Vaults) | 2 Crystal Rose, one of them from a Vault |
That is roughly 20 boxes' worth of packs, which is enough to see the shape and nowhere near enough to fix a decimal. Treat every number below as an order of magnitude.
Overnumbers: about 1 per 3 boxes. This is the one figure with independent agreement — four community members state it separately, without citing each other:
"Odds are 1 in 3 boxes so u expect 2 per case but you can get less or more." — u/StormRegalia13189
"ON are roughly 1 in 3 boxes. Some cases will have none, some will have several." — u/Frost_man1255
"Generally, cases contain 2/3 ON split over the 6 booster boxes." — u/Plumbmemario
"There isn't even a guarantee for over numbers at all in a case, as a lot of people have hit none in an entire case." — u/GooseMemes
A Riftbound case is 6 boxes, so 1-per-3-boxes and 2-per-case are the same claim stated twice. Nothing is guaranteed — the thread that prompted this article was someone opening a whole case and getting no Legend Overnumber at all.
One structural detail that trips people up, and it matters for what you should expect: the odds do not distinguish a Legend Overnumber from a Champion one. As u/isthatjamesimnotsure put it, "the champions are more likely than legends just because there are more champion overnumbers than legends in this set." Vendetta has 9 Legend Overnumbers against 22 Champion ones, so roughly three of every four Overnumbers you hit will be a Champion.
Should you buy Vaults instead of booster boxes?
This is the finding worth acting on, and it came out of a thread asking whether anyone had ever hit an Overnumber in a Vault. Ten people answered yes:
"I did hit an overnumbered from a vault. Didn't hit a overnumbered from my booster box though." — u/Ok_Cookie2592
"I hit Swain ON in the vaults, 0 in booster box." — u/JoshuaVR21
"On a tangent, every vault (7 now) I've cracked has come with at least one alt art card." — u/Trynaman
Plus Kennen, Morgana, Jinx, Riven, Akali and a signed Renekton, each from a different opener's Vault. The Crystal Rose Ezreal in TCG Talk's sample also came from a Vault rather than a box.
Run the economics with our own price data:
| Product | Price | Packs | Cost per pack |
|---|---|---|---|
| Booster box | $136.34 | 24 | $5.68 |
| Vault | $39.45 | 6 | $6.58 |
According to Cardlogs market data, a Vendetta Vault costs 16% more per pack than a booster box as of August 10, 2026. If the Overnumber reports reflect anything real, that is a very small premium for a large change in hit rate.
The honest caveat is large, though. A thread titled "has anyone pulled an Overnumber from a Vault" selects for people who did — nobody replies "not me" to that question. What keeps it interesting is the within-person comparison: several openers report a Vault hit and a box miss in the same sentence, which selection bias does not explain away. Nobody has counted Vaults opened against Overnumbers found, so this is a strong signal in need of a real denominator, not a measured rate.
How rare are the Crystal Rose (SP) cards?
The six Crystal Rose cards — Wild Rift skin art, numbered VEN-SP1 to VEN-SP6 — are the tier people are asking about, and the published claims disagree wildly. TCG Talk calls them "extraordinarily rare — plan around roughly 1 per case or rarer." Riot says the opposite:
"The Crystal Rose Alt Arts will appear as often as other Alt Art cards in Vendetta booster packs."
The counted data sides with Riot. Across the nine or so documented boxes above, four Crystal Rose cards were reported — u/LoneLyon pulled two in two boxes on their own. That is roughly one per 2–3 boxes, not one per case.
The pool math agrees. Riot puts 22 champion alt arts in Vendetta; the 6 Crystal Rose cards sit alongside them at the same frequency, giving a 28-card pool. At the 2–3 alt arts per box that openers consistently report, that is 0.43–0.64 Crystal Rose cards per box — one every 1.6 to 2.3 boxes. Two independent routes landing in the same place is the strongest thing in this article.
A named Crystal Rose is a different question. One specific card out of that 28-card pool lands about once per 9–14 boxes, which at $136.34 a box is $1,270–$1,910 of sealed product. The cards themselves:
| # | Card | TCGplayer | Cardmarket |
|---|---|---|---|
| VEN-SP3 | Ahri, Inquisitive | $99.99 | €64.94 |
| VEN-SP1 | Kai'Sa, Survivor | $75.00 | €44.48 |
| VEN-SP2 | Sona, Harmonious | $40.06 | €17.51 |
| VEN-SP6 | Lux, Crownguard | $36.00 | €22.78 |
| VEN-SP4 | Sett, Brawler | $18.93 | €13.44 |
| VEN-SP5 | Ezreal, Prodigy | $18.30 | €10.47 |
According to Cardlogs market data, all six Crystal Rose cards together ask $288.28 as of August 10, 2026 — about 2.1 booster boxes for the complete tier, against $1,270–$1,910 to chase a single named one. These are asks on a ten-day-old set with no completed-sale history behind them, so expect movement; the market already anticipated this, with one r/RiftboundTCGInvesting thread asking about "Crystal Rose floors" on release day precisely because they seed as regular alt arts.
What changed versus Unleashed and Spiritforged?
Two things, one official and one only visible in box breaks.
The rarity slot changed. Riot's own pack breakdown for the same 2-card slot reads:
| Set | The 2-card slot | New tier |
|---|---|---|
| Unleashed | "Rare, Epic, Alt, Overnumber, or Ultimate" | Ultimate — "< 0.1% of packs" |
| Vendetta | "Rare, Epic, Alt, Special Alt, or Overnumber" | Special Alt (SP) |
Unleashed's Ultimate was a single card, Baron Nashor UNL-238, at $2,999. Vendetta has no Ultimate at all. So the set did not add a new chase — it replaced its rarest tier with a base-frequency one, which is the opposite of how a new rarity usually reads.
Legend density fell. This appears nowhere official and shows up immediately in breaks, from openers with enough history to compare:
"9 legends from one box and 6 from another. Which feels so much better than what felt like 15 before." — u/9061xRG
"Definitely less legends and less battlefields... I have opened 14 pre rift boxes and an extra 33 packs on top." — u/MJAquarion
Fewer Legends per box, more distinct Commons and Uncommons — several openers describe near-complete playsets of the bulk after two boxes. Good for players building decks, worse for anyone opening to resell Legends.
Which published Vendetta rates should you trust?
Most of the per-pack percentage tables now ranking for this query are modelled, not measured, and at least one says so if you read far enough. A widely-circulated table gives Epic 0.270 per pack, Showcase 0.099, Signature "~1 in 719 packs" — figures precise to three decimals from a page that states:
"Every percentage below is an estimate calibrated so the whole-pack rates land on the community reference figures."
That is a model fitted to the same folklore numbers quoted above, then presented at a precision the underlying data cannot support. It is not dishonest — it is disclosed — but a "1 in 719" carries an authority that "roughly 1 in 3 boxes, and some cases have none" does not, and only the second one is a measurement.
Two rules for reading any pull-rate page, this one included:
- Look for the sample size. If a page gives no count of packs opened, its percentages are arithmetic, not observation. The only numbers on this page with a denominator are in the table at the top.
- Check whether the per-box column is derived. A per-box figure computed as 1 − (1 − p)²⁴ from a per-pack rate assumes packs in a box are independent draws — and Riftbound boxes are widely described as collated ("boxes are a bit mapped," as u/ofTheseus put it, which is why five boxes can yield zero of a given Rare while two boxes yield four).
The community knows this is the gap. As u/VagrantWolf wrote: "distribution and collation seem to really be a hard cookie for the community at large to crack because no one is actually opening enough or aggregating the data across multiple YouTubers opening stuff."
Where this data comes from
The pull-rate figures in this article are aggregated community reports, collected from r/riftboundtcg and r/RiftboundTCGInvesting threads dated July 31 to August 9, 2026, plus one release-week box-opening writeup. Every count is attributed to the person who reported it. None of it is a controlled sample: openers self-select, hit posts outnumber miss posts, and several of the release-week boxes were promotional copies sent to creators, which may not match retail.
Pack structure, the slot-by-slot breakdown and the Crystal Rose frequency statement are quoted from Riot's own set overviews. Riot publishes no per-rarity percentages for Vendetta and published exactly one for Unleashed.
Prices, card counts and the tier pools come from Cardlogs, which aggregates prices nightly from TCGplayer, Cardmarket and eBay sold listings across 1,495 tracked Riftbound cards, plus PSA and BGS population data. Vendetta has no graded population yet — zero PSA, BGS or CGC slabs set-wide, normal for a ten-day-old release.
If you have opened Vendetta product, the useful thing you can do is post your full box contents rather than just the hits — misses are what the community is missing, and they are what turns any of this into a real rate.
Track every Vendetta card's price across TCGplayer and Cardmarket on Cardlogs — web, iOS and Android. The full set list lives at Vendetta, this month's market read is in the Riftbound market watch, and we ran the same aggregation for Palworld's pull rates when that set launched.
Frequently asked questions
What are the Riftbound Vendetta pull rates?
No official per-rarity odds exist. The community consensus from documented box breaks is roughly one Overnumber per 3 booster boxes (about 2 per 6-box case), 5 to 9 Legends and 5 to 7 Epics per box, and around one Crystal Rose SP card every 2 to 3 boxes. Cases with zero Overnumbers and cases with six are both reported.
How rare are the Crystal Rose SP cards in Vendetta?
Riot says they appear as often as the set's other Alt Arts. Across roughly nine documented boxes, four Crystal Rose cards were reported — about one per 2 to 3 boxes, matching the pool math. The claim circulating that they are 'one per case or rarer' is not supported by any counted sample.
Is a Vendetta Vault better than a booster box for Overnumbers?
The self-reported data says yes, strikingly. In one thread ten users reported pulling an Overnumber from a 6-pack Vault, several noting they hit one there and none from their 24-pack box. A Vault costs $39.45 versus $136.34 for a box. This is a reporting pattern, not a counted rate.
Are Overnumbers guaranteed in a Vendetta case?
No. Four separate community members confirm there is no guarantee at any level — not per box, not per case. The rough expectation is 2 Overnumbers per 6-box case, but cases with zero are commonly reported, and the rates do not distinguish Legend from Champion Overnumbers.
Did Vendetta change the pull rates versus Unleashed?
Yes, in two ways. Riot's own pack breakdown swapped the Ultimate rarity (under 0.1% of Unleashed packs) for the new Special Alt tier. And openers of multiple boxes consistently report fewer Legends per box than earlier sets — 5 to 9, against a remembered 15.