Riftbound Vendetta Pull Rates: What 20+ Documented Boxes Actually Show

Aggregated box-break data for Riftbound Vendetta — real Overnumber and Crystal Rose (SP) rates, why Vaults out-hit booster boxes, and which published rates are guesses. Prices updated September 23, 2026.

There are no official Riftbound: Vendetta pull rates, and there never will be — Riot publishes pack structure, not odds. What exists is community box breaks, and pulling them together gives a usable picture: roughly one Overnumber per 3 booster boxes, 5–9 Legends per box, and one Crystal Rose (SP) card every 2–3 boxes. Nothing is guaranteed at any level, including in a full 6-box case.

The most useful finding is not a rate at all. It is that the six-pack Vault appears to out-hit the booster box for Overnumbers — and the people reporting it are frequently the same people who opened both. As of September 22, 2026 that Vault costs $43.07 against $167.47 for a box, and the per-pack premium for buying the smaller product is 2.9%, down from 16% when this article first ran, 7% on August 24 and 4.7% on September 8. Two weeks ago we wrote that the gap had closed from the box side at every read. That stopped being true this fortnight: both products fell, and the Vault fell more. On Cardmarket the Vault is now the cheaper product per pack.

The five priciest Riftbound Vendetta Crystal Rose SP cards with TCGplayer asks, September 22, 2026
The five priciest of the six Crystal Rose (SP) cards; Sett, Brawler (VEN-SP4) completes the set at $11.18. TCGplayer asks, September 22, 2026. Data: Cardlogs.

What are the real Vendetta pull rates?

Riftbound — the League of Legends TCG by Riot Games — released Vendetta on July 31, 2026. Here is every documented break we could find, from Reddit threads and release-week openings in the first ten days. Counts are what the opener reported, not estimates; the rates below have not moved since, because no larger counted sample has been published — we re-read the newest r/riftboundtcg posts on September 23 and found none; the subreddit has moved on to Radiance previews.

Source Sample What was reported
u/LoneLyon 2 boxes 1 Overnumber (Jinx), 2 Crystal Rose (Ahri, Sett), near-full Decree set
u/simonsays44 1 box 1 Overnumber (Jayce), 3 alt arts, 1 signature spell, 5 Epics
u/visaeris412 1 box 1 signed Akali, 5 Legends, 3 alt arts, 3 signature spells
u/shawnthemetalhead 2 boxes 1 Overnumber, ~3 alt arts
u/Aithusa_Here 1 media box 43 Rares (9 Legends), 7 Epics, 4 alt-art/Overnumber, 0 Crystal Rose
u/9061xRG 2 boxes 9 Legends and 6 Legends
u/kikimaratang 1 case (6 boxes) 2 Champion Overnumbers, 0 Legend Overnumbers
u/MathOfLegends + friends 5 boxes 0 Riven (a base Rare) across all five
u/ofTheseus 2 boxes 4 Rivens, but missing other Rares entirely
TCG Talk ~90 packs (3 boxes + 3 Vaults) 2 Crystal Rose, one of them from a Vault

That is roughly 20 boxes' worth of packs, which is enough to see the shape and nowhere near enough to fix a decimal. Treat every number below as an order of magnitude.

Overnumbers: about 1 per 3 boxes. This is the one figure with independent agreement — four community members state it separately, without citing each other:

"Odds are 1 in 3 boxes so u expect 2 per case but you can get less or more." — u/StormRegalia13189

"ON are roughly 1 in 3 boxes. Some cases will have none, some will have several." — u/Frost_man1255

"Generally, cases contain 2/3 ON split over the 6 booster boxes." — u/Plumbmemario

"There isn't even a guarantee for over numbers at all in a case, as a lot of people have hit none in an entire case." — u/GooseMemes

A Riftbound case is 6 boxes, so 1-per-3-boxes and 2-per-case are the same claim stated twice. Nothing is guaranteed — the thread that prompted this article was someone opening a whole case and getting no Legend Overnumber at all.

One structural detail that trips people up, and it matters for what you should expect: the odds do not distinguish a Legend Overnumber from a Champion one. As u/isthatjamesimnotsure put it, "the champions are more likely than legends just because there are more champion overnumbers than legends in this set." Vendetta has 9 Legend Overnumbers against 22 Champion ones, so roughly three of every four Overnumbers you hit will be a Champion.

Should you buy Vaults instead of booster boxes?

This is the finding worth acting on, and it came out of a thread asking whether anyone had ever hit an Overnumber in a Vault. Ten people answered yes:

"I did hit an overnumbered from a vault. Didn't hit a overnumbered from my booster box though." — u/Ok_Cookie2592

"I hit Swain ON in the vaults, 0 in booster box." — u/JoshuaVR21

"On a tangent, every vault (7 now) I've cracked has come with at least one alt art card." — u/Trynaman

Plus Kennen, Morgana, Jinx, Riven, Akali and a signed Renekton, each from a different opener's Vault. The Crystal Rose Ezreal in TCG Talk's sample also came from a Vault rather than a box.

Run the economics with our own price data, across all four editions of this article:

Product Packs Sep 22 price Per pack Sep 8 price Per pack Aug 24 price Per pack Aug 10 price Per pack
Booster box 24 $167.47 $6.98 $176.50 $7.35 $156.70 $6.53 $136.34 $5.68
Vault 6 $43.07 $7.18 $46.19 $7.70 $42.08 $7.01 $39.45 $6.58
Vault premium per pack 2.9% 4.7% 7% 16%

According to Cardlogs market data, a Vendetta Vault costs 2.9% more per pack than a booster box as of September 22, 2026 — down from 4.7% on September 8, 7% on August 24 and 16% on August 10. The mechanism changed, though. Through the first three editions the box rose faster than the Vault; this fortnight the box fell 5.1% and the Vault fell 6.8%, so the gap closed from the Vault's side for the first time. Since this article first ran the box is still up 22.8% and the Vault 9.2%.

Cardmarket has gone one step further. The European box rose to €150.84, up 11.3% in two weeks and higher on 9 of the last 14 nights, while the Vault reached €37.15, up 5.4%. That is €6.29 a pack for the box and €6.19 for the Vault: in Europe the Vault is now 1.5% cheaper per pack, the sign flip we said to watch for two weeks ago, only it happened in euros first. At the ECB rate of 0.87237 the European box converts to about $173, above the American one, so the box crossed venues too.

The two American series turned within days of each other. The box peaked at $182.83 on September 17 and has fallen on five consecutive nights to $167.47, −8.4% from the peak. The Vault peaked earlier, at $47.66 on September 12, and has fallen on nine of the ten nights since, −9.6% from its peak. If the Overnumber reports reflect anything real, the smaller product has never been cheaper relative to the box in the US, and it is already the cheaper one in Europe.

The honest caveat is large, though. A thread titled "has anyone pulled an Overnumber from a Vault" selects for people who did — nobody replies "not me" to that question. What keeps it interesting is the within-person comparison: several openers report a Vault hit and a box miss in the same sentence, which selection bias does not explain away. Nobody has counted Vaults opened against Overnumbers found, so this is a strong signal in need of a real denominator, not a measured rate.

How rare are the Crystal Rose (SP) cards?

The six Crystal Rose cards — Wild Rift skin art, numbered VEN-SP1 to VEN-SP6 — are the tier people are asking about, and the published claims disagree wildly. TCG Talk calls them "extraordinarily rare — plan around roughly 1 per case or rarer." Riot says the opposite:

"The Crystal Rose Alt Arts will appear as often as other Alt Art cards in Vendetta booster packs."

The counted data sides with Riot. Across the nine or so documented boxes above, four Crystal Rose cards were reported — u/LoneLyon pulled two in two boxes on their own. That is roughly one per 2–3 boxes, not one per case.

The pool math agrees. Riot puts 22 champion alt arts in Vendetta; the 6 Crystal Rose cards sit alongside them at the same frequency, giving a 28-card pool. At the 2–3 alt arts per box that openers consistently report, that is 0.43–0.64 Crystal Rose cards per box — one every 1.6 to 2.3 boxes. Two independent routes landing in the same place is the strongest thing in this article.

A named Crystal Rose is a different question. One specific card out of that 28-card pool lands about once per 9–14 boxes, which at $167.47 a box is $1,507–$2,345 of sealed product — down from $1,589–$2,471 two weeks ago, purely because the box got cheaper. The cards themselves, with the change since the September 8 edition:

# Card TCGplayer (Sep 22) vs Sep 8 Cardmarket (Sep 22) vs Sep 8
VEN-SP3 Ahri, Inquisitive $84.95 −14.2% €95.93 −8.5%
VEN-SP1 Kai'Sa, Survivor $82.67 −16.3% €67.84 −3.7%
VEN-SP6 Lux, Crownguard $34.13 −24.2% €29.79 −9.6%
VEN-SP2 Sona, Harmonious $31.32 −6.1% €24.80 −8.3%
VEN-SP5 Ezreal, Prodigy $14.50 +3.5% €20.18 +8.7%
VEN-SP4 Sett, Brawler $11.18 −18.5% €15.20 −10.9%

According to Cardlogs market data, all six Crystal Rose cards together ask $258.75 on TCGplayer as of September 22, 2026 — down 14.8% in two weeks, and about 1.5 booster boxes for the complete tier against $1,507–$2,345 to chase a single named one.

The tier fell on both continents, and Ezreal was the only card that rose. Ahri held #1 this time, but at $84.95 rather than $99.00; Kai'Sa is $2.28 behind her. Lux took the biggest hit, −24.2% in the US. Ezreal, the cheapest card two weeks ago, is the only one of the six that gained, +3.5% on TCGplayer and +8.7% on Cardmarket, and is now $3.32 clear of Sett at the bottom.

Europe fell less. In euros the six cards total €253.74, down 6.4%, after the 38% rise we reported on September 8. At the ECB rate of 0.87237 that is about $291, so the European tier still asks 12% more than the American one; the crossing we reported two weeks ago held, and widened, because America fell faster.

Card by card the two venues have moved closer rather than further apart. Ahri, at 1.29× her TCGplayer ask in euros, is now inside the 30% band we use to corroborate a price across venues, and Kai'Sa, Lux and Sona sit between 0.91× and 1.00×. The two cheap cards still fail: Ezreal's Cardmarket price converts to 1.60× its TCGplayer ask and Sett's to 1.56×. With no completed Crystal Rose sale anywhere in our data (below), there is still nothing to arbitrate between them, so treat a single-venue Crystal Rose price as one region's opinion rather than a market value.

What changed versus Unleashed and Spiritforged?

Two things, one official and one only visible in box breaks.

The rarity slot changed. Riot's own pack breakdown for the same 2-card slot reads:

Set The 2-card slot New tier
Unleashed "Rare, Epic, Alt, Overnumber, or Ultimate" Ultimate — "< 0.1% of packs"
Vendetta "Rare, Epic, Alt, Special Alt, or Overnumber" Special Alt (SP)

Unleashed's Ultimate was a single card, Baron Nashor UNL-238. Vendetta has no Ultimate at all. So the set did not add a new chase — it replaced its rarest tier with a base-frequency one, which is the opposite of how a new rarity usually reads.

That comparison got less tidy this fortnight. When this article first ran, Baron Nashor asked $2,999 with no sale behind it; by August 24 it had an eBay sold price of $2,550; on September 8 we reported three venues within 1% of each other at $2,500. As of September 22, 2026 they have come apart: the TCGplayer price dropped to $1,787.35 on September 13 and sits at $1,828.46, the eBay sold median is $2,299.99, and Cardmarket's €2,169.04 has not changed in sixteen nights while the cheapest listing on the same page asks €950, so we no longer treat that European figure as a live price. Unleashed's rarest card is still real at four figures on two live venues, 27% below where it was two weeks ago. Vendetta's rarest tier asks $85.

Legend density fell. This appears nowhere official and shows up immediately in breaks, from openers with enough history to compare:

"9 legends from one box and 6 from another. Which feels so much better than what felt like 15 before." — u/9061xRG

"Definitely less legends and less battlefields... I have opened 14 pre rift boxes and an extra 33 packs on top." — u/MJAquarion

Fewer Legends per box, more distinct Commons and Uncommons — several openers describe near-complete playsets of the bulk after two boxes. Good for players building decks, worse for anyone opening to resell Legends.

Where Vendetta stands 54 days in

Two facts about this set matter more than any decimal, and both are checkable in our own data as of September 22, 2026.

The first eBay sales for a Vendetta card have reached our data, for exactly one card. The headline eBay column is still empty across the set: Cardlogs tracks 246 Vendetta cards; 246 carry a TCGplayer price and 237 a Cardmarket price, and zero carry an eBay sold price, because that column comes through PriceCharting and none of the 246 rows has been matched to a PriceCharting product yet, the gap we owned up to on September 8. Since then a second eBay feed, Collectr's sold comps, has started landing in our sales ledger, and it holds five sales for one Vendetta card, the Kennen, Heart of the Tempest Signature: a PSA 10 at $2,400 on August 12, a raw copy at $2,225 on August 29, then PSA 10s at $1,850 on September 2, $1,569 on September 8 and $1,700 on September 12, all auctions. That card asks $1,152.22 raw on TCGplayer and €701.22 on Cardmarket, so its graded copies have been selling at 1.4 to 1.6 times the raw ask this month. Five sales on one card is a foothold, not a second venue for the set; every Crystal Rose and every other Overnumber in this article is still an ask.

The grading queue doubled again in two weeks, and the first base cards joined it. Nine Vendetta Overnumber champions carry graded populations, and every one of them grew:

Champion PSA (Sep 22) PSA (Sep 8) PSA (Aug 24) BGS (Sep 22)
Akali, Rogue Assassin 213 105 23 41
Zed, Master of Shadows 120 63 10 22
Jayce, Defender of Tomorrow 68 31 5 23
Mel, Soul's Reflection 64 32 7 —
Kennen, Heart of the Tempest 63 31 6 15
Ambessa, Matriarch of War 33 13 4 6
Renekton, Butcher of the Sands 27 9 5 4
Shen, Eye of Twilight 24 12 2 5
Nasus, Curator of the Sands 23 9 7 7

That is about 648 PSA and 123 BGS slabs across the set, against roughly 305 and 104 on September 8 and 69 and 44 on August 24: PSA's Vendetta count has doubled in each two-week window, and Akali alone went 23 → 105 → 213. Four base Legends now have their first slabs, Kayle, Justified (5 PSA), Gangplank, Naval (3), Irelia, Fervent (3) and Morgana, Vindictive (2), the first graded Vendetta cards that are not Overnumbers. The Crystal Rose tier still has zero: not one SP card has been graded by anybody. If the grading queue tells you which cards people believe in, Vendetta's answer is unchanged — Overnumbers, and specifically the Akali Signature. Its TCGplayer price fell from $4,150 to $3,229.71 on September 14 while Cardmarket rose to €2,869.21, about $3,289, so the two venues now agree within 2% and the card ranks where two weeks ago we could only name it.

One caveat on those pop figures, because it is the kind of thing that quietly corrupts a comparison: each champion's Overnumbered and Signature prints currently share a single graded population record, so the counts above are per champion, not per print, and cannot be split between the two. They are floors on the population, never ceilings. We also quote no gem rates this edition: the per-grade ladder in our feed has not moved since September 9, so any PSA 10 share dated after that would be stale.

Which published Vendetta rates should you trust?

Most of the per-pack percentage tables now ranking for this query are modelled, not measured, and at least one says so if you read far enough. A widely-circulated table gives Epic 0.270 per pack, Showcase 0.099, Signature "~1 in 719 packs" — figures precise to three decimals from a page that states:

"Every percentage below is an estimate calibrated so the whole-pack rates land on the community reference figures."

That is a model fitted to the same folklore numbers quoted above, then presented at a precision the underlying data cannot support. It is not dishonest — it is disclosed — but a "1 in 719" carries an authority that "roughly 1 in 3 boxes, and some cases have none" does not, and only the second one is a measurement.

Two rules for reading any pull-rate page, this one included:

  1. Look for the sample size. If a page gives no count of packs opened, its percentages are arithmetic, not observation. The only numbers on this page with a denominator are in the table at the top.
  2. Check whether the per-box column is derived. A per-box figure computed as 1 − (1 − p)²⁴ from a per-pack rate assumes packs in a box are independent draws — and Riftbound boxes are widely described as collated ("boxes are a bit mapped," as u/ofTheseus put it, which is why five boxes can yield zero of a given Rare while two boxes yield four).

The community knows this is the gap. As u/VagrantWolf wrote: "distribution and collation seem to really be a hard cookie for the community at large to crack because no one is actually opening enough or aggregating the data across multiple YouTubers opening stuff."

Where this data comes from

The pull-rate figures in this article are aggregated community reports, collected from r/riftboundtcg and r/RiftboundTCGInvesting threads dated July 31 to August 9, 2026, plus one release-week box-opening writeup. Prices, populations and the sealed economics are re-pulled from Cardlogs on every update; the most recent pull is September 23, 2026, from the September 22 nightly. Every count is attributed to the person who reported it. None of it is a controlled sample: openers self-select, hit posts outnumber miss posts, and several of the release-week boxes were promotional copies sent to creators, which may not match retail.

Pack structure, the slot-by-slot breakdown and the Crystal Rose frequency statement are quoted from Riot's own set overviews. Riot publishes no per-rarity percentages for Vendetta and published exactly one for Unleashed.

Prices, card counts, graded populations and the tier pools come from Cardlogs, which aggregates prices nightly from TCGplayer, Cardmarket and eBay sold listings across 1,539 tracked Riftbound cards, plus PSA and BGS population data. The Kennen sales come from the Collectr sold-comps feed that has fed our eBay sales ledger since September 5, 2026. Euro figures are converted at the day's ECB reference rate where a dollar comparison is made. Prices in this article were re-pulled on September 23, 2026 (the fourth edition, after August 10, August 24 and September 8); the pull-rate figures are unchanged from the first edition, because no larger counted sample has been published since.

If you have opened Vendetta product, the useful thing you can do is post your full box contents rather than just the hits — misses are what the community is missing, and they are what turns any of this into a real rate.


Track every Vendetta card's price across TCGplayer and Cardmarket on Cardlogs — web, iOS and Android. The full set list lives at Vendetta, this month's market read is in the Riftbound market watch for September, and we ran the same aggregation for Palworld's pull rates when that set launched.

Frequently asked questions

What are the Riftbound Vendetta pull rates?

No official per-rarity odds exist. The community consensus from documented box breaks is roughly one Overnumber per 3 booster boxes (about 2 per 6-box case), 5 to 9 Legends and 5 to 7 Epics per box, and around one Crystal Rose SP card every 2 to 3 boxes. Cases with zero Overnumbers and cases with six are both reported. No larger counted sample had been published as of September 23, 2026.

How rare are the Crystal Rose SP cards in Vendetta?

Riot says they appear as often as the set's other Alt Arts. Across roughly nine documented boxes, four Crystal Rose cards were reported — about one per 2 to 3 boxes, matching the pool math. The claim circulating that they are 'one per case or rarer' is not supported by any counted sample.

Is a Vendetta Vault better than a booster box for Overnumbers?

The self-reported data says yes, strikingly. In one thread ten users reported pulling an Overnumber from a 6-pack Vault, several noting they hit one there and none from their 24-pack box. As of September 22, 2026 a Vault costs $43.07 against $167.47 for a box — $7.18 versus $6.98 per pack, a premium of 2.9%, down from 16% on August 10, 7% on August 24 and 4.7% on September 8. This time both products fell and the Vault fell more. On Cardmarket the Vault is already the cheaper product per pack. This is a reporting pattern, not a counted rate.

Are Overnumbers guaranteed in a Vendetta case?

No. Four separate community members confirm there is no guarantee at any level — not per box, not per case. The rough expectation is 2 Overnumbers per 6-box case, but cases with zero are commonly reported, and the rates do not distinguish Legend from Champion Overnumbers.

What are Riftbound Vendetta Crystal Rose cards worth?

As of September 22, 2026 the six Crystal Rose (SP) cards ask $258.75 in total on TCGplayer, down 15% in two weeks, led by Ahri, Inquisitive at $84.95 and Kai'Sa, Survivor at $82.67, down to Sett, Brawler at $11.18. In euros the same six cards total EUR 253.74, down 6%, which at the day's rate is about $291 — Europe still asks 12% more than America for the tier. No Crystal Rose card has an eBay sale in our data, so all of these are asks.

Have any Riftbound Vendetta cards been graded yet?

Yes, and the queue doubled again in two weeks. As of September 22, 2026 nine Vendetta Overnumber champions carry graded populations — Akali, Rogue Assassin leads with 213 PSA and 41 BGS — for roughly 648 PSA and 123 BGS slabs set-wide, up from about 305 and 104 on September 8, and four base Legends (Kayle, Gangplank, Irelia, Morgana) now have their first slabs. Not one Crystal Rose SP card has been graded. Each champion's Overnumbered and Signature prints share one population record, so those counts are per champion rather than per print.

Did Vendetta change the pull rates versus Unleashed?

Yes, in two ways. Riot's own pack breakdown swapped the Ultimate rarity (under 0.1% of Unleashed packs) for the new Special Alt tier. And openers of multiple boxes consistently report fewer Legends per box than earlier sets — 5 to 9, against a remembered 15.